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CoD Vanguard Patch Notes Season 3 for Multiplayer & Zombies; Updated Regulary

Vanguard Patch Notes

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Sledgehammer Games regularly releases a list of Vanguard Patch Notes every so often, In this article, you will find the LATEST patch notes for Call of Duty: Vanguard Season Three.

If you haven’t already, be sure to save this article in your browser so you can check to see what has been changed inside of the game, also be sure to check out the Call of Duty: Warzone Season 3 Patch Notes.

Down below you can see all the Vanguard Season 2 Patch Notes provided by Sledgehammer Games, follow @WarzoneQG on Twitter for the LATEST updates on Call of Duty.

 

May 27th Vanguard Patch Notes

Multiplayer

Operators

  • Anna (Yeti)
    • Corrected Date of Birth in Operator Bio.

 

Weapons

  • Added the ability to inspect equipped Assault Rifles and Pistols.
    • Look for this feature to be expanded to all Weapons in the coming weeks.

 

  • Volkssturmgewehr (Assault Rifle)
    • Increased Vital Damage.
      • We expect to significantly decrease Vital Damage in an upcoming game update.
    • Increased Aim-Down-Sights Time from 190ms to 200ms (+5%).
    • Decreased Sprint-to-Fire Time.

 

  • KG M40 (Assault Rifle)
    • Survivalist Camo Category now references the correct Magazine Attachment requirement.

 

User Interface & Experience

  • Added Deaths stat column to the After Action Report Scoreboard for all game modes.
    • Deaths can also be found on the Scoreboard during a match in the following game modes where objective stats do not take precedence: Team Deathmatch, Kill Confirmed, Free-for-All, and Control.

 

Battle Pass

  • Granted the Imperatrix Operator Skin for Polina to all Season Three Battle Pass owners.

 

ZOMBIES

Weapons

  • Resolved an issue that prevented inspection sound from playing when some blueprint weapons are Pack-a-Punched.

 

May 24th Patch Notes

MULTIPLAYER

Maps

  • NEW with S3 Reloaded: Sphere
    • Hidden below the surface of an inconspicuous mining facility is a weapons lab that offers intense, close-quarters engagements around every turn. Jump into the Sphere 24/7 Playlist at the start of Season Three Reloaded!

 

  • Berlin
    • Addressed an exploit that allowed players to reach unintended locations near the Office.

 

  • Castle
    • Care Packages will no longer fall through the stairs near the Palace Outer Walls.

 

  • Sub Pens
    • Addressed exploits that allowed players to reach unintended locations near the Dry Docks and Loading Dock.

 

Modes

  • Arms Race
    • Riding a Motorcycle as it explodes will no longer cause the player’s view to rotate.

 

Operators

  • NEW with S3 Reloaded: Kim Tae Young (Harpy)
    • Trained by her mother as a fighter, Tae Young donned a mask to conceal her identity while helping families cross the North Korean border to safety. She soon earned a reputation amongst the Korean people as a local folk hero and keeper of justice. Even the briefest glimpse of her Dokkaebi mask instills hope in her people and fear in her enemies.
    • Unlocked via Operator Bundle, available for purchase in Season Three Reloaded.

 

Weapons

  • NEW with S3 Reloaded: H4 Blixen (Submachine Gun)
    • Favored by Special Operations Forces, this hard-hitting SMG offers mobility and accuracy in medium-range engagements.
    • Unlock Challenge: Get 3 Slide Kills in a single match 15 times.

 

  • STG44 (Assault Rifle)
    • Challenges for the Deadeye Camo Category are now properly tracked.

 

  • Nikita AVT (Assault Rifle)
    • Zac MS Stock Attachment will no longer obstruct the view of certain Optics.

 

  • Cooper Carbine (Assault Rifle)
    • Addressed an issue that prevented the M1941 Hand Stop Underbarrel, 14” Gracey Rapid Barrel, and Recoil Booster Muzzle Attachments from unlocking at their designated Weapon Levels.

 

  • M1 Garand (Marksman Rifle)
    • Mindgames Camo Category now references the correct Magazine Attachment requirement.

 

Equipment

  • No 69 Stun Grenade (Tactical)
    • Decreased Explosive Damage from 25 to 5.

 

  • S-Mine 44 (Tactical)
    • Decreased Explosive Damage in Hardcore game modes from 50 to 10.
      • This change was made to prevent lethality toward uninjured players; Explosive Damage in Core game modes remains unchanged.

 

Perks

  • Overkill (Tactics)
    • Moved from Supply (Slot 3) to Tactics (Slot 1).

 

  • Piercing Vision (Intel)
    • Increased amount of suppression required to highlight targets.
    • Decreased visibility of highlighted targets.

 

  • Survival Training (Supply)
    • Moved from Tactics (Slot 1) to Supply (Slot 3).

 

  • Ninja (Supply)
    • Moved from Tactics (Slot 1) to Supply (Slot 3).

 

Field Upgrades

  • Trophy System
    • Melee attacks will now properly deal damage to a Trophy System.
    • Ammo Box Field Upgrade can now be destroyed by a Trophy System.
    • Trophy Systems will no longer remain active when thrown out of bounds.

 

Killstreaks

  • CounterSpy Plane (4 Kills)
    • The announcer will now play the correct voice line when an enemy Counter-Spy Plane is activated.

 

Ranked Play Restrictions

  • Primary Weapons
    • MP-40
      • Muzzles
        • F8 Stabilizer
      • Barrel
        • VDD 189MM Short
    • Unrestricted Sniper Rifles: Type 99, 3-Line Rifle, or KAR98K
      • Optics
        • Factory Iron Sights
      • Rear Grips
        • Leather Grip
        • Fabric Grip
      • Stocks
        • Sakura CVR Custom
        • Removed Stock

 

  • Secondary Weapons
    • Top Break
      • Barrel
        • Wilkie W-7

 

Challenges

  • Seasonal Challenges
    • Progression toward the Season Two Mastery challenge is now properly tracked.

 

User Interface & Experience

  • Players who have reached Prestige 5 or higher will now see the correct Prestige emblem displayed throughout the menus.
  • Addressed an issue that forced the player back to the Multiplayer menu when using contextual (right-click) menus on PC.

 

Bundles & Cosmetics

  • Addressed an issue that prevented AS-44 Mechanized Reactive Blueprint from changing colors when inspected.

 

ZOMBIES

Enemies

  • Zaballa the Deceiver
    • Shortened Zaballa’s mask swap animation to reduce invulnerability time.
    • Players can now deal some damage to Zaballa’s body but should continue to focus on masks.
    • Zaballa’s electrical attacks are more lethal but should now spawn within line of sight to or in the proximity of Zaballa.
    • Zaballa increases the number of electrical attacks by one for every destroyed mask.

 

Weapons

  • H4 Blixen (Submachine Gun)
    • Description: Favored by Special Operations Forces, this hard-hitting SMG offers mobility and accuracy in medium-range engagements.
    • The new H4 Blixen SMG weapon will be available via in-game challenge in Zombies or via a unique Blueprint version in the Store at the start of Season Three Reloaded.
    • Zombies Unlock Challenge: In Zombies, use SMGs to Eliminate 50 Zaballas.

 

  • Skal Crusher
    • Resolved an issue that prevented picking up blueprint throwable weapons.

 

Challenges

  • Reticles
    • Reticles earned in Zombies have been adjusted so that a central dot is always present to assist with aiming.

 

May 16th Patch Notes

MULTIPLAYER

Feature Update

  • Assault Combat Pacing filter removed from Quick Play and Featured Playlists
    • This change intends to improve diversity in map rotation. Although Assault Combat Pacing is the choice for just 5% of players, its impact on matchmaking cannot be understated. By removing this option, we aim to improve map rotation across all Quick Play playlists. We will be monitoring your feedback and game analytics to assess if this change has made the desired improvements. Give it a try, and let us know how you feel. 

 

  • Minimum and maximum player counts for Tactical and Blitz Combat Pacings have been tuned. We made these changes to ensure that Tactical serves as a classic Call of Duty experience and Blitz satisfies those looking for high-intensity gameplay. Details on player counts are below.
Map                             Tactical           Blitz      
Berlin 6v6 14v14
Bocage 6v6 10v10
Casablanca 6v6 10v10
Castle N/A 14v14
Das Haus 6v6 N/A
Decoy 6v6 10v10
Demyansk 6v6 10v10
Desert Siege 6v6 14v14
Dome 6v6 10v10
Eagle’s Nest 6v6 10v10
Gavutu 6v6 14v14
Gondola 6v6 10v10
Hotel Royal 6v6 10v10
Mayhem 6v6 N/A
Numa Numa 6v6 10v10
Oasis 6v6 10v10
Paradise 6v6 14v14
Radar 6v6 10v10
Red Star N/A 14v14
Shipment N/A N/A
Sub Pens 6v6 10v10
Tuscan 6v6 10v10

Camo Challenges

  • Nikita AVT (Assault Rifle)
    • Corrected the requirements for multiple Camo Categories.
      • Pack Tactics: 40/80/120/160/200/240/280/320/360/400 Eliminations
      • Surgical: 5/10/15/20/25/30/35/40/45/50 Headshots
      • Predatory Ambition: 5/10/15/20/25/30/35/40/45/50 Multikills
      • Reptilian: 3/6/9/12/15/18/21/24/27/30 Bloodthirsties

 

  • M1916 (Marksman Rifle)
    • Corrected the requirements for multiple Camo Categories.
      • Pack Tactics: 30/60/90/120/150/180/210/240/270/300 Eliminations
      • Predatory Ambition: 5/10/15/20/25/30/35/40/45/50 Multikills
      • Reptilian: 3/6/9/12/15/18/21/24/27/30 Prone Kills
      • Wildcat: 5/10/15/20/25/30/35/40/45/50 Holding Breath Kills

 

May 12th Patch Notes

MULTIPLAYER

Stability

  • Addressed an issue that caused a Server Disconnected error in Private Matches with the CDL ruleset enabled.

 

Modes

  • Arms Race
    • Destroying the last remaining enemy base while enemies are within will no longer cause a UI error.

 

Weapons

  • M1 Garand (Marksman Rifle)
    • Mindgames Camo Category now references the correct Magazine Attachment requirement.
  • M1916 (Marksman Rifle)
    • Progression toward challenges that require Marksman Rifles is now correctly tracked.

 

User Interface & Experience

  • Players who have reached Prestige 5 or higher will now see the correct Prestige emblem displayed throughout the menus.

 

Bundles & Cosmetics

  • CDL Midseason Pack
    • Corrected the preview images for Roland’s “The Boss” Operator Skin and the “Love Massacre” Emblem.

 

ZOMBIES

Weapons

  • Weapon Camos
    • Addressed an issue that prevented the Survivalist camo challenges from tracking.

 

May 10th Patch Notes

MULTIPLAYER

Operators

  • All Operators are now silent while mantling, landing, and performing other movements.

 

Ranked Play

  • The Season 3 Top 250 Skill Division and Ladder are now live.

 

Weapons

Magazine Attachments with a low-caliber have struggled to perform on par with their high-caliber counterparts. Today’s update increases the firepower of low-caliber Magazines so that players can equip these Attachments for the handling benefits while maintaining similar bullets-to-kill. Damage values are crafted to be most effective with shots to the head and torso. Decreases in range will favor close-range gunfights.

  • STG44 (Assault Rifle)
    • 7.62 Gorenko 30 Round Mags (Magazine)
      • Increased damage from 22 to 24 (+9%).
      • Increased effective damage range penalty.

 

  • Automaton (Assault Rifle)
    • 5.6mm 25 Round Mags (Magazine)
      • Increased damage from 18 to 20 (+11%).
      • Increased effective damage range penalty.
      • Increased fire rate bonus.

 

  • Itra Burst (Assault Rifle)
    • 6.5mm Sakura 20 Round Mags (Magazine)
      • Increased damage from 22 to 25 (+14%).
      • Decreased burst delay benefit.
      • Increased effective damage range penalty.
    • .303 British 32 Round Mags (Magazine)
      • Increased fire rate bonus.
      • Increased burst delay bonus.
      • Increased effective damage range penalty.

 

  • BAR (Assault Rifle)
    • 8mm Klauser 20 Round Mags (Magazine)
      • Increased damage from 28 to 32 (+14%).
      • Increased effective damage range penalty.

 

  • AS44 (Assault Rifle)
    • 7.62 Gorenko 45 Round Mags (Magazine)
      • Increased damage from 19 to 23 (+21%).

 

  • NZ-41 (Assault Rifle)
    • 8mm Klauser 30 Round Mags (Magazine)
      • Increased damage from 28 to 32 (+14%).
    • 6.5mm Sakura 45 Round Mags (Magazine)
      • Increased damage from 28 to 31 (+11%).
      • Increased effective damage range penalty.

 

  • Volkssturmgewehr (Assault Rifle)
    • 7.62 Gorenko 30 Round Mags (Magazine)
      • Increased damage from 21 to 24 (+14%).
    • 7.62 Gorenko 20 Round Fast Mags (Magazine)
      • Increased damage from 21 to 24 (+14%).

 

  • Nikita AVT (Assault Rifle)
    • 6.5 Sakura 50 Round Drums (Magazine)
      • Increased damage from 19 to 22 (+16%).
      • Increased effective damage range penalty.

 

  • KG M40 (Assault Rifle)
    • 6.5mm Sakura 35 Round Mags (Magazine)
      • Increased damage from 22 to 24 (+9%).

 

  • MP-40 (Submachine Gun)
    • 7.62 Gorenko 32 Round Mags (Magazine)
      • Increased damage from 23 to 31 (+35%).
      • Increased effective damage range penalty.
      • Decreased fire rate bonus.

 

  • Sten (Submachine Gun)
    • 7.62 Gorenko 32 Round Mags (Magazine)
      • Increased damage from 23 to 30 (+30%).

 

  • M1928 (Submachine Gun)
    • 9mm 50 Round Drums (Magazine)
      • Increased damage from 20 to 24 (+20%).
      • Increased effective damage range penalty.

 

  • Owen Gun (Submachine Gun)
    • 7.62 Gorenko 33 Round Mags (Magazine)
      • Increased damage from 25 to 32 (+28%).
      • Increased effective damage range penalty.
      • Decreased fire rate bonus.
    • 7.62 Gorenko 72 Round Drums (Magazine)
      • Increased damage from 25 to 32 (+28%).
      • Increased effective damage range penalty.
      • Decreased fire rate bonus.

 

  • PPSh-41 (Submachine Gun)
    • 8mm Nambu 71 Round Mags (Magazine)
      • Increased damage from 21 to 27 (+29%).
      • Increased effective damage range penalty.

 

  • Welgun (Submachine Gun)
    • 7.62 Gorenko 48 Round Mags (Magazine)
      • Increased damage from 24 to 31 (+29%).
      • Increased effective damage range penalty.

 

  • Einhorn Revolving (Shotgun)
    • Birdshot 5 Round Cylinder (Magazine)
      • Decreased effective damage range penalty.

 

  • Double Barrel (Shotgun)
    • 16 Gauge (Magazine)
      • Decreased effective damage range penalty.

 

  • MG42 (Light Machine Gun)
    • 6.5 Sakura 125 Round Drums (Magazine)
      • Increased damage from 17 to 19 (+12%).
      • Increased effective damage range penalty.

 

  • Type 11 (Light Machine Gun)
    • 5.6mm 45 Round Mags (Magazine)
      • Increased damage from 19 to 23 (+21%).
      • Increased effective damage range penalty.

 

  • Bren (Light Machine Gun)
    • 6.5 Sakura 30 Round Mags (Magazine)
      • Increased damage from 25 to 32 (+28%).
      • Increased effective damage range penalty.

 

  • Whitley (Light Machine Gun)
    • .303 British 45 Round Mags (Magazine)
      • Increased damage from 28 to 31 (+11%).
      • Increased effective damage range penalty.
      • Decreased fire rate bonus.

 

  • G-43 (Marksman Rifle)
    • 6.5mm Sakura 20 Round Mags (Magazine)
      • Increased damage from 25 to 31 (+24%).
      • Increased effective damage range penalty.

 

  • M1916 (Marksman Rifle)
    • 6.5mm Sakura 20 Round Mags (Magazine)
      • Increased damage from 38 to 40 (+5%).
      • Increased effective damage range penalty.
      • Decreased fire rate bonus.

 

Field Upgrades

  • Trophy System
    • Trophy Systems will no longer destroy a thrown Skal Crusher.

 

Bundles & Cosmetics

  • Corrected the bullet impact decal of the Lost Blood Blueprint for the Gorenko Anti-Tank Rifle.
  • Addressed an issue where Camos were not displayed on the Junkyard Jet Blueprint for the Sledgehammer

 

 

Source: Sledgehammer Blog

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