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CoD Vanguard Patch Notes Season 3 for Multiplayer & Zombies; Updated Regulary

Vanguard Patch Notes

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Sledgehammer Games regularly releases a list of Vanguard Patch Notes every so often, In this article, you will find the LATEST patch notes for Call of Duty: Vanguard Season Three.

If you haven’t already, be sure to save this article in your browser so you can check to see what has been changed inside of the game, also be sure to check out the Call of Duty: Warzone Season 3 Patch Notes.

Down below you can see all the Vanguard Season 2 Patch Notes provided by Sledgehammer Games, follow @WarzoneQG on Twitter for the LATEST updates on Call of Duty.

 

May 16th Vanguard Patch Notes

MULTIPLAYER

Feature Update

  • Assault Combat Pacing filter removed from Quick Play and Featured Playlists
    • This change intends to improve diversity in map rotation. Although Assault Combat Pacing is the choice for just 5% of players, its impact on matchmaking cannot be understated. By removing this option, we aim to improve map rotation across all Quick Play playlists. We will be monitoring your feedback and game analytics to assess if this change has made the desired improvements. Give it a try, and let us know how you feel. 

 

  • Minimum and maximum player counts for Tactical and Blitz Combat Pacings have been tuned.

 

combat pacing chart

Camo Challenges

  • Nikita AVT (Assault Rifle)
    • Corrected the requirements for multiple Camo Categories.
      • Pack Tactics: 40/80/120/160/200/240/280/320/360/400 Eliminations
      • Surgical: 5/10/15/20/25/30/35/40/45/50 Headshots
      • Predatory Ambition: 5/10/15/20/25/30/35/40/45/50 Multikills
      • Reptilian: 3/6/9/12/15/18/21/24/27/30 Bloodthirsties

 

  • M1916 (Marksman Rifle)
    • Corrected the requirements for multiple Camo Categories.
      • Pack Tactics: 30/60/90/120/150/180/210/240/270/300 Eliminations
      • Predatory Ambition: 5/10/15/20/25/30/35/40/45/50 Multikills
      • Reptilian: 3/6/9/12/15/18/21/24/27/30 Prone Kills
      • Wildcat: 5/10/15/20/25/30/35/40/45/50 Holding Breath Kills

 

May 12th Patch Notes

MULTIPLAYER

Stability

  • Addressed an issue that caused a Server Disconnected error in Private Matches with the CDL ruleset enabled.

 

Modes

  • Arms Race
    • Destroying the last remaining enemy base while enemies are within will no longer cause a UI error.

 

Weapons

  • M1 Garand (Marksman Rifle)
    • Mindgames Camo Category now references the correct Magazine Attachment requirement.
  • M1916 (Marksman Rifle)
    • Progression toward challenges that require Marksman Rifles is now correctly tracked.

 

User Interface & Experience

  • Players who have reached Prestige 5 or higher will now see the correct Prestige emblem displayed throughout the menus.

 

Bundles & Cosmetics

  • CDL Midseason Pack
    • Corrected the preview images for Roland’s “The Boss” Operator Skin and the “Love Massacre” Emblem.

 

ZOMBIES

Weapons

  • Weapon Camos
    • Addressed an issue that prevented the Survivalist camo challenges from tracking.

 

May 10th Patch Notes

MULTIPLAYER

Operators

  • All Operators are now silent while mantling, landing, and performing other movements.

 

Ranked Play

  • The Season 3 Top 250 Skill Division and Ladder are now live.

 

Weapons

Magazine Attachments with a low-caliber have struggled to perform on par with their high-caliber counterparts. Today’s update increases the firepower of low-caliber Magazines so that players can equip these Attachments for the handling benefits while maintaining similar bullets-to-kill. Damage values are crafted to be most effective with shots to the head and torso. Decreases in range will favor close-range gunfights.

  • STG44 (Assault Rifle)
    • 7.62 Gorenko 30 Round Mags (Magazine)
      • Increased damage from 22 to 24 (+9%).
      • Increased effective damage range penalty.

 

  • Automaton (Assault Rifle)
    • 5.6mm 25 Round Mags (Magazine)
      • Increased damage from 18 to 20 (+11%).
      • Increased effective damage range penalty.
      • Increased fire rate bonus.

 

  • Itra Burst (Assault Rifle)
    • 6.5mm Sakura 20 Round Mags (Magazine)
      • Increased damage from 22 to 25 (+14%).
      • Decreased burst delay benefit.
      • Increased effective damage range penalty.
    • .303 British 32 Round Mags (Magazine)
      • Increased fire rate bonus.
      • Increased burst delay bonus.
      • Increased effective damage range penalty.

 

  • BAR (Assault Rifle)
    • 8mm Klauser 20 Round Mags (Magazine)
      • Increased damage from 28 to 32 (+14%).
      • Increased effective damage range penalty.

 

  • AS44 (Assault Rifle)
    • 7.62 Gorenko 45 Round Mags (Magazine)
      • Increased damage from 19 to 23 (+21%).

 

  • NZ-41 (Assault Rifle)
    • 8mm Klauser 30 Round Mags (Magazine)
      • Increased damage from 28 to 32 (+14%).
    • 6.5mm Sakura 45 Round Mags (Magazine)
      • Increased damage from 28 to 31 (+11%).
      • Increased effective damage range penalty.

 

  • Volkssturmgewehr (Assault Rifle)
    • 7.62 Gorenko 30 Round Mags (Magazine)
      • Increased damage from 21 to 24 (+14%).
    • 7.62 Gorenko 20 Round Fast Mags (Magazine)
      • Increased damage from 21 to 24 (+14%).

 

  • Nikita AVT (Assault Rifle)
    • 6.5 Sakura 50 Round Drums (Magazine)
      • Increased damage from 19 to 22 (+16%).
      • Increased effective damage range penalty.

 

  • KG M40 (Assault Rifle)
    • 6.5mm Sakura 35 Round Mags (Magazine)
      • Increased damage from 22 to 24 (+9%).

 

  • MP-40 (Submachine Gun)
    • 7.62 Gorenko 32 Round Mags (Magazine)
      • Increased damage from 23 to 31 (+35%).
      • Increased effective damage range penalty.
      • Decreased fire rate bonus.

 

  • Sten (Submachine Gun)
    • 7.62 Gorenko 32 Round Mags (Magazine)
      • Increased damage from 23 to 30 (+30%).

 

  • M1928 (Submachine Gun)
    • 9mm 50 Round Drums (Magazine)
      • Increased damage from 20 to 24 (+20%).
      • Increased effective damage range penalty.

 

  • Owen Gun (Submachine Gun)
    • 7.62 Gorenko 33 Round Mags (Magazine)
      • Increased damage from 25 to 32 (+28%).
      • Increased effective damage range penalty.
      • Decreased fire rate bonus.
    • 7.62 Gorenko 72 Round Drums (Magazine)
      • Increased damage from 25 to 32 (+28%).
      • Increased effective damage range penalty.
      • Decreased fire rate bonus.

 

  • PPSh-41 (Submachine Gun)
    • 8mm Nambu 71 Round Mags (Magazine)
      • Increased damage from 21 to 27 (+29%).
      • Increased effective damage range penalty.

 

  • Welgun (Submachine Gun)
    • 7.62 Gorenko 48 Round Mags (Magazine)
      • Increased damage from 24 to 31 (+29%).
      • Increased effective damage range penalty.

 

  • Einhorn Revolving (Shotgun)
    • Birdshot 5 Round Cylinder (Magazine)
      • Decreased effective damage range penalty.

 

  • Double Barrel (Shotgun)
    • 16 Gauge (Magazine)
      • Decreased effective damage range penalty.

 

  • MG42 (Light Machine Gun)
    • 6.5 Sakura 125 Round Drums (Magazine)
      • Increased damage from 17 to 19 (+12%).
      • Increased effective damage range penalty.

 

  • Type 11 (Light Machine Gun)
    • 5.6mm 45 Round Mags (Magazine)
      • Increased damage from 19 to 23 (+21%).
      • Increased effective damage range penalty.

 

  • Bren (Light Machine Gun)
    • 6.5 Sakura 30 Round Mags (Magazine)
      • Increased damage from 25 to 32 (+28%).
      • Increased effective damage range penalty.

 

  • Whitley (Light Machine Gun)
    • .303 British 45 Round Mags (Magazine)
      • Increased damage from 28 to 31 (+11%).
      • Increased effective damage range penalty.
      • Decreased fire rate bonus.

 

  • G-43 (Marksman Rifle)
    • 6.5mm Sakura 20 Round Mags (Magazine)
      • Increased damage from 25 to 31 (+24%).
      • Increased effective damage range penalty.

 

  • M1916 (Marksman Rifle)
    • 6.5mm Sakura 20 Round Mags (Magazine)
      • Increased damage from 38 to 40 (+5%).
      • Increased effective damage range penalty.
      • Decreased fire rate bonus.

 

Field Upgrades

  • Trophy System
    • Trophy Systems will no longer destroy a thrown Skal Crusher.

 

Bundles & Cosmetics

  • Corrected the bullet impact decal of the Lost Blood Blueprint for the Gorenko Anti-Tank Rifle.
  • Addressed an issue where Camos were not displayed on the Junkyard Jet Blueprint for the Sledgehammer

 

 

Source: Sledgehammer Blog

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