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CoD Vanguard Patch Notes for January 27th; Spawn, Perks & More

Vanguard Update January 27th

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Vanguard patch notes for January 27th have just been revealed by Sledgehammer Games, this update addresses multiple issues inside of the game which includes…

This update is a step in the right direction to improve the overall enjoyability of the game, as some of you may know Season 2 was delayed to fix up multiple titles like CoD: Warzone & CoD: Modern Warfare.

 

Down below you can find EVERYTHING you need to know about the update that was released on January 25th, feel free to FOLLOW US on Twitter for up-to-the-minute information.

 

Vanguard Patch Notes

Vanguard Update

MULTIPLAYER

Spawns

  • Paradise
    • Spawns on Paradise have been adjusted to address community feedback after players reported spawning next to enemies
    • Fixed a spawn resulting in the player falling through the map
    • Added invisible collision to prevent spawn trapping from one spawn point to the other

Perks

  • Fortified
    • Fortified now adds protection from the following:
      • Mortar Barrage
      • Warmachine
      • Flamenaut Explosions
      • Ammo Box Explosions
      • Gammon Bombs
      • Satchel Charges
    • Fortified no longer protects against the following:
      • Goliath
      • Glide Bomb
      • Bombing Run
      • Fire Bombing Run
      • Direct hits from launchers

Cold Blooded

  • Cold Blooded now protects against dogs

Weapons & Attachments

  • “Summoning” reticle from Graveyard Shift Bundle is now visible in Gunsmith
  • Fixed a bug resulting in Subsonic unintentionally disabling Ghost
  • Fixed a bug where weapon icons were showing up on interactable objects such as doors

UI/VFX

  • Fixed a bug that resulted in the player appearing to be on fire, even when no damage was being dealt

Private Match

  • Addressed an issue in Control where the match would end prematurely when a Codcaster disconnected

ZOMBIES

Artifacts

  • Addressed an issue where Ring of Fire Tier II dealt inconsistent damage
  • An upgraded Ring of Fire’s damage no longer causes damage to zombies above or below the placed ring
  • Ring of Fire’s damage now scales correctly per level
  • Addressed an issue where kills with Artifacts would charge the Artifact for an additional use

 

Source: Sledgehammer Blog

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