Vanguard patch notes for January 27th have just been revealed by Sledgehammer Games, this update addresses multiple issues inside of the game which includes…
This update is a step in the right direction to improve the overall enjoyability of the game, as some of you may know Season 2 was delayed to fix up multiple titles like CoD: Warzone & CoD: Modern Warfare.
Down below you can find EVERYTHING you need to know about the update that was released on January 25th, feel free to FOLLOW US on Twitter for up-to-the-minute information.
Vanguard Patch Notes
MULTIPLAYER
Spawns
- Paradise
- Spawns on Paradise have been adjusted to address community feedback after players reported spawning next to enemies
- Fixed a spawn resulting in the player falling through the map
- Added invisible collision to prevent spawn trapping from one spawn point to the other
Perks
- Fortified
- Fortified now adds protection from the following:
- Mortar Barrage
- Warmachine
- Flamenaut Explosions
- Ammo Box Explosions
- Gammon Bombs
- Satchel Charges
- Fortified no longer protects against the following:
- Goliath
- Glide Bomb
- Bombing Run
- Fire Bombing Run
- Direct hits from launchers
- Fortified now adds protection from the following:
Cold Blooded
- Cold Blooded now protects against dogs
Weapons & Attachments
- “Summoning” reticle from Graveyard Shift Bundle is now visible in Gunsmith
- Fixed a bug resulting in Subsonic unintentionally disabling Ghost
- Fixed a bug where weapon icons were showing up on interactable objects such as doors
UI/VFX
- Fixed a bug that resulted in the player appearing to be on fire, even when no damage was being dealt
Private Match
- Addressed an issue in Control where the match would end prematurely when a Codcaster disconnected
ZOMBIES
Artifacts
- Addressed an issue where Ring of Fire Tier II dealt inconsistent damage
- An upgraded Ring of Fire’s damage no longer causes damage to zombies above or below the placed ring
- Ring of Fire’s damage now scales correctly per level
- Addressed an issue where kills with Artifacts would charge the Artifact for an additional use
Source: Sledgehammer Blog